You just have to be careful because it’s easy for someone else to trigger your traps with an inadvertant wand. If I run non-life stealing spells, then I need more healing and shielding.Ĭurse and Feint are good general purpose spells, that can support other players. If I run mostly life stealing, then I don’t run any healing and less shielding spells. The particular weight of one group over the other affects what other spells I load in the deck. However, I tend to segment them into two groups life stealing ( Ghoul, Vampire, and Wraith) vs non-lifestealing (Banshee and Skeletal Pirate). Notes: Your core attack spells are solid, with the exception of Dark Sprite, I use them all. Scarecrow 400 lifestealing (to all enemies) 7 Rain on the Scarecrow Level 48 Skeletal Pirate 22 430-510 death damage 5įeint 26 +70% next damage to target and +30% next damage to self 1ĭeath Trap +30% next death damage 0 Enrollment Level 2ĭeathblade +40% next death damage 0 The Buried Truth Level 7Ĭurse +20% next damage 0 Speedy Delivery Level 18 Must Have Spells. These are spells that I always have in my deck. – All of the life stealing spells deal a fixed amount of damage, which is invaluable for planning your fights. – Death possesses the only lifestealing attacks and potentially the most powerful minion spell. – Death spells have a higher than average accuracy (85%), only Life has a higher accuracy. Spirit attacks also boost against Balance and gain a 14% boost against Balance oppoenents. – Death opposes Life and gets a 10-40% boost depending on the world. This is absolutely middle of the road compared to the other 6 schools. – Death wizards start off with 450 health and gain 24-25 health per level up to a maximum of 1,650. Death makes a good starter school because it’s just a darn cool school and pretty straightforward. Because of this, Death wizards are very capable soloers but can plug themselves easily into any sized group. That ability provides half of the damage inflicted back to the caster in the form of health. They are one of two schools who have a broad suite of healing capabilities available to them and the only school with lifestealing. It’s interesting comparing the two experiences, given that I’ve learned so much about the game, that I wish I had known when I first started.ĭeath wizards are very solid wizards, who enjoy decent health and accuracy. Six Grandmasters later, I have another Death wizard in the pipeline, who is working through the game using only the Starter Deck. Wizard101 Death School Tips and Tricks by BWildheartĭeath was my very first wizard and my first Grandmaster.